![]() You can, in a map, set one of the anti-grav cars to use tires instead with the key-value (in netradiant / gtkradiant, on the entity): vehicle_tiretype 1. Update: 117zzzzzzc: Tires added as option for anti-grav cars. The tire code now detects different terrain and behaves differently on each vis a vis accel etc. The same goes for the setting/command set g_vehicles_forcetiretype 1000. You can also set to 1000 for random tire. vehicle_tiretype can now be 0, 1,2,3,4,5,6: anti-grav, standard tire, solid tire, offroad tire, racing slicks, spiked tire, APC tire. Update: 117zzzzzzg: Adds various tires for the anti-grav cars. Update: 117zzzzzzl: spawnrandom: one can now use a spawnrandom entity as a pathway to randomly spawn or copy various items or things one has built (ex brushes grouped into a func_wall etc (make sure to place an origin brush)) and make one's map different on each playthorugh. Update: 117zzzzzzm: Work on vehicle tire code etc. Release 117zzzzzzm: RMS did nothing wrong. This allows more custom building of random maps. Using this you can mix and match a set of specified brushfunctions to copy, and also set how often to use the _spawn function instead. Randomly selected copybody for main spawnarray spawn and the first set of 2d skips (rows, columns, rc(row+column)). You can now set multiple targets in spawnarray_heightmapbrush for a randomly selected herightmap each map start. It's z height will be used as the heightmap for your spawnarray. You can now target a brush/patchmesh function (ex: a func_wall) that has a targetname set with spawnarray_heightmapbrush. Release 117zzzzzzzq: Randomly selected Heightmaps for spawnarrays. (Note: Game spans 2 DVDs, Download both!) ![]() Volume2 (disc2) has been updated with two new maps, so be sure to download that aswell. This release is dedicated to Jeffery Epstein and others who recently died: may you have what the Americans sought to deny you, in YHWH's heaven. Release 117zzzzzzzv_: Heightmaps implemented for spawnradials. ![]() Volume 2 updated to Version 5t: New map added. ![]() The LL40 tank now can fire nuclear shell if you have nukelayer and E+R load while it is selected, while in the tank: as the bore of that cannon is large enough. Vehicles have now been set to be containers, of various size, and can reload (E+R) from their stores: So you can load up your vehicle via "put rockets" or "put nails" or "put cells" with extra ammo, and anything else that will fit. 3x3 buildings now have 3x3 remenant (so as to not cause holes in rectified city generated (spawnarray) maps). Release 117zzzzzzzv_2: Damage showings of city generator improved: if non-nuclear damage: can now be brick, dirt, asphalt, or concrete remenant. Of course not all of the games below have all of these problems, but most of them have at least 2 of these.Version 117 z z z Z z z z v_2 has been released (117, plus Seven (7) Z's (Z), plus V, plus 5 _'s, plus 2. Totally awkward bullet physics, accuracy Too much grinding to get the good stuff -> Reaching Pro tier with low weapons = death Total lack of freedom (too linear maps, character creation etc.) Too much health/regen (enemies take 7-8 shots) Lots of weapons (maybe even weapon skins/uniques?)īasically my problem with the games listed below are: Recommend me some good FPS games please, i'm totally out of options. ![]()
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